AI Insights · Timothy · April 2025
Top Boxing Games Performance in Slovakia: Q1 2025
Explore the performance trends of the top boxing games on a unified platform in Slovakia during the first quarter of 2025, with insights from Sensor Tower.
In the first quarter of 2025, the performance of top boxing games in Slovakia showed varied trends across different metrics. Here's a closer look at the weekly downloads, revenue, and active users for these popular apps, as reported by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a peak in weekly revenue at about $138 in early January, followed by fluctuations throughout the quarter. Downloads began at around 734, gradually declining to 199 by the end of March. Active users also decreased from approximately 1.3K to 512 over the same period.
WWE Mayhem, developed by Reliance Games, experienced a significant revenue spike in early March, reaching $99. Weekly downloads started at 113 and ended at 44, while active users decreased from 137 to 66 throughout the quarter.
Boxing Star: Boxing Fight Game from THUMBAGE maintained stable revenue, peaking at $28 in the first week of January. Downloads showed a declining trend from 125 to 34, and active users dropped from 213 to 56 by the end of March.
Kung Fu Battle: Karate Game by RollingStudio had consistent but modest revenue, with a peak of $25 in late February. However, download and active user metrics were not available for this period.
Lastly, Burrito Bison: Launcha Libre from Kongregate showed an interesting revenue trend, peaking at $95 in mid-January. Downloads remained relatively steady, starting at 37 and closing at 15, while active users saw a slight decrease from 137 to 103.
For more detailed insights and data, visit Sensor Tower's platform.